Last year's Surface Pro 3 delivered an altogether more coherent design. Their screens in particular were sized for a tablet: a 10-inch screen is a decent size when hand-held, but it was awfully small when using the Windows desktop. Nonetheless, these were still strange machines. The processors meant that they could run more or less any Windows application ever written, and their integrated stylus support won them praise from both OneNote fans and digital artists. What they lost in portability and longevity, however, they made up for in versatility. They had the same basic form factor and concept as the Surface RT and Surface 2, but these were thicker, louder, heavier, and hotter tablets. The Surface Pro and the Surface Pro 2 were both somewhat clumsy. The Surface 3's heredity is, instead, the Surface Pro line. As Nigel Tufnel might have put it, "it's one worse." They took Windows 8's awkward hybridity and turned it up to 11. The ARM devices took it a step further: the only third-party applications they supported came through the Windows Store and offered those same finger-friendly interfaces-but they also included Office, in all its finger-unfriendly glory, running on the Windows desktop. The operating system had a decent enough touch interface, but it was desperately incomplete, forcing the use of the Windows desktop interface even if you were trying to use fingers and the on-screen keyboard. In many ways, these devices exacerbated all the flaws found in Windows 8. Those systems used ARM processors and could not run common-or-garden Windows desktop software. It's not a successor to the Surface RT released in 2012 or 2013's Surface 2. To understand the Surface 3, you must first understand the Surface Pro 3. $878.97 (4GB RAM, 128GB storage, Type Cover, Surface Pen, Surface 3 Dock)Īmbient light sensor, accelerometer, gyroscope, magnetometer, 8MP rear camera, 3.5MP front camera Mini-DisplayPort, headphones, microSDXC, USB 3, Cover port
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